Logic & pattern practice
Wordle guide
Use letter feedback and handle repeated letters.
Tabletop guide
Connect your agents while avoiding dangerous associations.
Play Codenames online with teams of spymasters and operatives. The spymaster sees the hidden identities and gives a one-word clue with a number. Good clues connect your own words while remaining clearly separated from the assassin and the other team’s agents.
01 / The essentials
02 / Build the habit
Before giving a clue, read the assassin and opposing agents. A strong connection to three friendly words is unsafe if it points even more directly at the assassin.
Look for categories or associations your teammates will recognize. Test the clue against every visible word, not just the intended group. A smaller clear clue can outperform an ambitious ambiguous one.
Name the likely connection and compare competing words before guessing. Use the number to understand the intended group, but do not treat it as proof that every speculative guess is safe.
03 / Worked example
If APPLE and PEAR are friendly words, “fruit, 2” connects them naturally. But if ORANGE is the assassin, the same clue becomes dangerous. The clue’s quality depends on every visible word, not only the two you meant.
04 / Put it into practice
Do not add facial, verbal, or chat hints after submitting the clue. Operatives should solve from the agreed clue, without extra confirmation from the spymaster.
This version is a team table game with different information for spymasters and operatives. If you want to practice individual word deduction, try Wordle instead.
Guide updated . Rules describe the version on Logic Games.