Play together
Durak guide
Learn to attack, defend, and save your trump cards.
Tabletop guide
Build melds at a four-player tile table.
Play four-player Hong Kong-style Mahjong with a clearly defined simple-scoring house variant. Draw from a 136-tile wall, discard carefully, and claim tiles to complete your hand. There are no flowers or minimum fan requirement, and the dealer rotates each hand.
01 / The essentials
02 / Build the habit
A normal winning hand contains four melds and a pair. Consecutive suited tiles can form a chow; identical tiles can form a pung or kong. Honor tiles do not form sequences. Keep related tiles together before choosing what to discard.
A winning claim outranks other claims. Pung and kong outrank chow, and only the next player after the discarder may chow. The table offers legal combinations so you can choose the exact sequence you want.
Each player’s discarded tiles remain visible. They provide information about which tiles have already been used, while opponents’ concealed tiles remain private. Avoid assuming a tile is safe simply because it is an honor.
03 / Worked example
Suppose the player immediately before you discards a 3 of bamboo and your hand contains 1 and 2 of bamboo. You may claim the 3 to expose a 1–2–3 chow, then discard a tile. If another player claims that discard to win, their winning claim takes priority.
04 / Put it into practice
This table does not use tournament fan scoring. A discard win transfers three points from the discarder; a self-drawn win earns one point from each opponent. A kong needs a replacement tile, drawn from the tail of the wall.
Neither. It is a four-player Hong Kong-style tile game with simple house scoring. The rules shown at the table explain the exact variant.
Guide updated . Rules describe the version on Logic Games.