Logic & pattern practice
Patches guide
Use areas and factor pairs to place rectangles.
Puzzle practice guide
Plan a complete path through numbered checkpoints.
Train for Zip by connecting numbered checkpoints in order while visiting every cell. The challenge is to leave enough space for the rest of the path. Practice archived Zip puzzles or generated boards online, and learn to recognize forced entrances before drawing long sections.
01 / The essentials
02 / Build the habit
An ordinary cell that is not an endpoint needs an entrance and an exit. Corners, walls, and already occupied cells can leave exactly two usable neighbors, forcing how the path passes through.
Before closing a loop-shaped section, check whether it cuts off unvisited cells. Every remaining area must still be reachable by the unfinished path. A visually short route is not necessarily a valid one.
Ask how you will leave each checkpoint as well as reach it. A future checkpoint can block a tempting shortcut because you must encounter earlier numbers first.
03 / Worked example
Consider an unnumbered corner with both of its adjacent cells open. Because the corner is not the start or finish, the path must enter through one neighbor and leave through the other. Taking both neighbors in separate earlier sections would strand the corner.
04 / Put it into practice
Do not stop when the numbered sequence is connected. A valid Zip solution also covers every unnumbered cell. Check the remaining space before committing to the finish.
No. Each step crosses a shared horizontal or vertical cell edge, and walls block those steps. Touching a cell at its corner does not connect the path.
Guide updated . Rules describe the version on Logic Games.